PROJECTS


2025


BU MFA 2025 ExhibitionVisual Identity
Scroll(s)
Exhibition Design

Index—Open / Index—ClosedExperimental Book Design
111 FT
Participatory Design

Linear Loop
Experimental Book Design


2024


BU MFA 2024 ExhibitionVisual Identity
Tara Donovan: HyperobjectsPublication Design
Typographic Constraints
Participatory Design

Shifting Perspectives
Publication Design

BU GD Studio Website
Website Design

REACT
Experimental Book Design

Craquelure
Typeface Design

What If / Then
Generative Design

Research & PublishPublication Design

Angular AntiquaTypeface Design
Angular Antiqua, specimenExperimental Design

AI__&&__MEZine

Meet Me in MontgomeryInstallation, Publication

A Designer’s Guide to Pricing 
Risograph Work
Publication Design

Ashley James Keynote LecturePoster

Enclosed Conversations: Levels of Exchange Between FriendsPublication Design

StorefrontsPoster, Risograph

Words In Translation: My Life in FrancePublication Design

Multiple WorkshopsPoster

Selected Voices from Native America
and Syllabics
Typography
Publication Design

Prem Krishnamurthy LecturePoster

2023


Script & ScreenPublication Design

Designing ProgressPublication Design

Animal BooksOrigami Books

APhotography Book

Graphic Design is Serious, 
Not Solemn
Publication Design, Risograph

2022


Family TreePoster
Jewelry CollectionPoster


What If / Then
Generative Design
2024

    SIZE:
    6 x 4 in., each
    What If / Then is a set of 50 Risograph-printed cards, featuring a question about my design methodology and process. Every card includes a unique background pattern generated using JavaScript code. The code uses attributes from the question itself, such as the first letter, total word count, number of vowels and consonants, and spacing, to generate a completely distinct visual output.

    The patterns were not designed manually. Instead, I created a system where the content of the question dictates the visual form. This process removed my control as a designer, allowing the code to interpret and visualize the structure of each prompt. No two cards are the same.

    I chose to print the cards using Risograph as a way to extend the hands-off approach I took with the generative code. Riso printing is an analog process that introduces its own kind of unpredictability through misregistration, inconsistent ink coverage, and unexpected color overlap. This choice was a response to the digital nature of the pattern generation. While the code was structured and computational, the final output became tactile, imperfect, and physical. The combination of generative logic and analog printing allowed the project to sit between control and chance, digital system and material output.

    This project was an opportunity to explore generative tools within a structured system. It reflects my interest in how rules, when applied consistently, can lead to unpredictable results. By designing a framework where questions generate their own visuals, I was able to test how content and form can be tied together through constraint-driven logic.